Wednesday, 20 March 2013

Character Development - Air Warden

Original concept art of the air-warden character. Not much has evolved with this character, except for the change of role. 

I built the air warden character using the same methods as I did with making the little girl. Starting again from layout, I slowly built the head and the body using the manipulation tools and extrude tool. 


Constructing the basic head shape.


Finishing the facial structure.


Constructing the hand based on previous tutorials used for modelling the little girl.



Once again I used the joint tool to create a skeleton for the character, will be applying controls and possible IK handles later on before binding the skeleton to the mesh. 


Building a simple helmet.



Constructed the shirt using a duplicate of the body and using the extrude tool to add more detail.


Updated model with the skeleton attached. Just need to add some NURB shapes for the basic contorls. Will attach each one to a certain joint via orient constraint and then parent all controls together in a specific order.



Applying the hair system using previous methods except I have turned the dynamic properties to static as the hair does not have to move with this character.


The complete model with all the basic rig controls attached.


The complete model with the blendshapes in the background.

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