Sunday, 5 May 2013

Renderfarm

Rendering each individual frame takes a certain amount of time depending on the detail and complexity of the scene. Of course a whole scene, even one composed of 120 frames (5 seconds) would take too long to batch render on one laptop alone, which is why I used the Qube Render Farm to render several frames at a time. 

The amount of frames that are rendered mainly depend on how many processes are available, like I would need 25 processes to render 25 frames at once. Now due to the complexity of my scenes, each frame would take from half an hour to over one hour, so the longest shot to render, which would be the opening scene (composed of 700 frames (approximately 29 seconds)) would take more than a day, regardless of how many processes are being used. 


Had to submit each Maya job to the render farm via a form. Had to browse for the scene file, the project directory and the render directory so the render farm would know which scene to process, where the scene file is located and where to send the rendered images to. Also had to fill in the amount of frames to render (this should also be accurate with the amount of frames in the scene file) and the amount of subjob processes to render a certain number of frames at a time.


A problem had occurred when the render farm failed to respond due to a connection problem. Had to uninstall and renew the application in order to get it working again. Also the render farm had failed to process several scenes due to one error. Everything should be uploaded to the vanguard folder and connected including maya binary scenes, models, textures and lighting. The render farm stated processing the scenes successfully once everything was properly connected.

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